Experiments
Most experiments are one rung of the game ladder: a game of known difficulty, the same models, and an explicit contract that decides what counts as done. A few are off-ladder probes that remove the contract instead of raising it.
Original Game Priors: What Seven AI Systems Build From an Empty Field
A pre-registered probe on what seven model-systems put into a game prompt that specifies nothing: 21 artifacts, blind human review, and zero distinctive mechanical cores.
AI Pac-Man Test: Four Ghosts, One Policy
A controlled Pac-Man experiment on autonomous enemies: practical completeness collapsed from 3/4 to 1/4 while the technical floor barely moved.
AI Space Invaders Test: Prompt Floors and Model Roles
A controlled Space Invaders experiment separating sparse-prompt behavior, mechanical contracts, model roles, and human gameplay judgment.
AI Breakout Test: What Contracts Can Prove
A controlled Breakout experiment separating mechanical verifiability from the human-facing quality of an AI-generated game.
AI Pong Generation Test: From Prompt to Verification Harness
A controlled Pong experiment on how explicit specifications and deterministic test APIs make AI-generated games verifiable.